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COMIC BOOKS

A More Ambitious Attempt - A Review of Godzilla vs. The Mighty Morphin Power Rangers II

By Brandon T. McClure

With Godzilla vs. The Mighty Morphin Power Rangers having been such a successful, if underwhelming, crossover event, a sequel was inevitable. Now Boom! Studios and IDW Publishing have teamed up once again for the aptly named Godzilla vs. The Mighty Morphin Power Rangers II. But does this crossover offer more than the surface level thrills of the first volume? In some ways, the same problems still persist, but this is a more ambitious entry and offers more thrills, however slight they might be.

Like the first volume, Godzilla vs. The Mighty Morphin Power Rangers II opens in medias res (starting in the middle of the action for those who don’t know) with an action sequence. Readers are introduced to a parallel reality version of the White Ranger who finds himself fighting Rita’s monsters in the Godzilla universe the last volume was set in. It’s revealed that, shortly after the events of the last volume, Rita teamed up with Astronema to steal parallel universe versions of the Power Rangers and amass their powers to take over the multiverse. Turns out, this White Ranger, who we never learn the identity of, though most likely a version of Tommy, has a piece of the Multiversal Focus and has been using it to find a way to stop Rita. Of course, Godzilla gets in the way, and the King of the Monsters and the White Ranger end up in the “prime timeline” where they team up with the “prime” Power Rangers.

Cullen Bunn returns to pen the story, but this time he’s joined by Baldemar Rivas on art, replacing Freddie Williams III who drew the first volume. Rivas brings a new energy to the book that feels far more cartoonish than the first volume, which isn’t meant to be a bad thing. More cartoonish art works better for a crossover event of this magnitude. The action and movement doesn’t feel as stiff or static. There’s a fluidity to the art this time around that helps the comic feel more fun to look at. However, Rivas is not the same detail oriented artist as Freddie Williams III, and that hinders what should be the biggest strength of the comic. The cool new and original designs that Rivas created for the book, such as the Kaiju Rangers, don’t get any moments to show off.

The Kaiju Rangers is a good indicator that Bunn is taking more swings this time around and attempts to create a more ambitious story than the first volume. He and Rivas use the two properties in unique ways that justifies this crossover. It happens very late in the story, but the Power Rangers need to amass more power, so Zordon, with the help of the Shobijin (Mothra twins), creates new power coins for the Rangers based on various Kaiju allies. These Kaiju Rangers are very cool, and the designs are great. There’s even Zords that go along with them. They are, by far, the best part of this story. That said, the story never slows down to get a good enough look at these cool new designs, and the action scenes are so stylized that you lose the detail entirely. It would have been nice to get just one good splash page with them.

The biggest problem with the first volume persists with this one. The characterizations are just not there. Constructive criticism, but Cullen Bunn is not a good Power Rangers writer. Every line of dialogue becomes very generic and could be spoken by any one of them. He loses the identities of the rangers in ways that previous Power Rangers writers, Kyle Higgins, Ryan Parott, Melissa Flores (currently writing Power Rangers Prime), and even Tom Taylor (shout out to Justice League vs. Power Rangers) never did. He doesn’t have a grasp on them as individual characters and only cares about them as generic heroes. The only exceptions are Rita and the White Ranger. Since the White Ranger spends most of the story explaining the experience, it’s pretty easy to differentiate when he’s talking, especially when he’s vaguely foreshadowing Tommy’s future. In Rita’s case, she’s so over the top that it would be difficult to get her characterization wrong. Even if it’s a cartoonishly over the top version, it’s at least in line with the TV show. On a personal note: Rita’s monsters are BEYOND annoying.

The other villains of the book are also non-entities. Astronema and her Psycho Rangers are devoid of personality to the point where you wonder why they’re even there in the first place. It’s a shame too, because the Psycho Rangers are using the powers of Godzilla enemies which is a very cool use of both properties. Like the Kaiju rangers, there isn’t a good look at them, however. But the biggest issue is that there are so many other Rita monsters taking up space, that the Psycho Rangers end up being blank slates that don’t offer the story much outside of a concept. Take out Rita and her monsters, and give the Psycho Rangers personalities, and they could (should) have been the main villains of Godzilla vs. The Mighty Morphin Power Rangers II. With both them and the Power Rangers powered by Kaiju, it could have created a fun and unique take on the classic monster brawls of the Godzilla franchise. 

Like the first book, Godzilla vs. The Mighty Morphin Power Rangers II is not without some positives. There are some very fun and cool surprises along the way for Godzilla fans, like the aforementioned Kaiju Rangers and their Zords. Fan favorite Godzilla character Jet Jaguar is a prominent character as well as his creator Goro Ibuki. Jet becomes little more than a plot device to move the story from one parallel world to the next, but he gets so little attention in the media, that he’s a welcome addition. While they go by very fast, seeing more parallel worlds, including a few familiar ones, is also cool. There’s also a moment where Godzilla merges with the DragonZord, that personifies some of the cool ideas that should have littered the original book. It’s something that can only happen in a comic like this and it’s nice to see Bunn take the opportunity finally. It would have been nice if the story was able to linger on any of these though, or utilized at least one flashy splash page.

For a crossover, that feels like it should be a slam dunk of a story, there’s precious little to latch on to. The Power Rangers aren’t interesting, the villains aren’t interesting, and the book moves so fast you’ll likely forget about it in a week or so. But there’s more ambition in Godzilla vs. The Mighty Morphin Power Rangers II than there was in the first volume, and because of that, there’s more fun to be had. This story just cannot sustain itself on concept alone and if there is a third crossover event, then Cullen Bunn needs to let the story breathe and work on his characters.

Godzilla vs. The Mighty Morphin Power Rangers II and Godzilla vs. The Mighty Morphin Power Rangers are available now on Amazon or your local book and comic book store.

COMIC BOOKS

Glorified Fanart - A Review of Godzilla vs. The Mighty Morphin Power Rangers

By Brandon T. McClure

Written by Cullen Bunn with art by Freddie Williams III, Godzilla vs. The Mighty Morphin Power Rangers sees Rita Repulsa travel to a parallel universe in the hopes of escaping the Power Rangers. The comic was originally released as five issues beginning in March 2022 before being collected later that year in one soft cover collection. On paper, this is a perfect match. Two legends of Japan (albeit one heavily Americanized) that have never shared the screen together before, now unite on the page. It’s a surefire hit. It’s unfortunate to say, then, that Godzilla vs. The Mighty Morphin Power Rangers is a dull experience that completely squanders its potential.

The story begins when Rita Repulsa, Goldar, Scorpina, and Finster invade a temple in search of a gem called the Multiverse Focus. During a battle with the Power Rangers, Rita and her goons use the gem to travel to a new reality without Power Rangers, with the idea that that world will be easier to rule. As the title suggests, they end up in the middle of the Godzilla universe as Godzilla is in the middle of battling various monsters sent by the Xillians. Rita and her goons team up with the Xillians in order to help them defeat Godzilla, but the Power Rangers show up, Zords in tow, to help the King of the Monsters fight back.

As a “versus” comic, the book is very by the numbers and frankly incredibly dull. Bunn takes no opportunities in the book to deliver anything that hasn’t been seen before. Instead he tells a story that every comic reader has read before. The Power Rangers mistake Godzilla for one of Rita’s monsters, realize that he’s not, then they team up with Godzilla to defeat the villains once and for all. Normally this type of story wouldn’t be such a dull experience, but since one of the title characters is a monster, then the story needs to rely solely on the Power Rangers for any kind of character connection. Shouldn’t be too much of an issue, except Cullen Bunn can’t write the Power Rangers.

Many writers at Boom Studios have taken a shot at the original Power Rangers and delivered brilliant character writing, but Bunn is not one of them. The characters are such an afterthought in this story that you’ll likely not realize that more than one character is talking in a scene. There’s no attempt to differentiate the Rangers from each other, except to color code the word balloons. Each line of generic dialogue reads like it could come from any of them. The villains fare a little better in this sense but you’ll likely still find yourself forgetting whether or not Goldar or Scorpina were the ones talking. But, truthfully, you’ll learn quickly that the dialogue doesn’t matter at all.

If you're a casual fan of both properties, the novelty wears off around the end of issue two. If you're a hardcore fan of both then you'll quickly recognize this as little more than an excuse to draw some fun fan art you might see at a conventions artist alley. Someone had the idea of Godzilla standing next to the DragonZord and thought they could write five issues around that. Sadly, they could not. While the imagery and art are undoubtedly fun and interesting, this wasn’t something that could sustain five issues. Something shorter might have fared better.

Fans will find little more here than cool pin up art. But with a wafer thin plot, and the most uninteresting version of the Power Rangers, there’s just nothing here to make Godzilla vs. The Mighty Morphin Power Rangers memorable. Godzilla stories need human characters for audiences to latch on to, because it’s their journey that makes the story worthwhile. The Power Rangers and Godzilla feel like they belong together which makes a crossover between the two a no brainer. Perhaps with a better writer, this could have been something, but sadly it just comes off as an overly long piece of fanart.


Godzilla vs. The Mighty Morphin Power Rangers and Godzilla vs. The Mighty Morphin Power Rangers II are available now on Amazon or your local book and comic book store.