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COMIC BOOKS

A More Ambitious Attempt - A Review of Godzilla vs. The Mighty Morphin Power Rangers II

By Brandon T. McClure

With Godzilla vs. The Mighty Morphin Power Rangers having been such a successful, if underwhelming, crossover event, a sequel was inevitable. Now Boom! Studios and IDW Publishing have teamed up once again for the aptly named Godzilla vs. The Mighty Morphin Power Rangers II. But does this crossover offer more than the surface level thrills of the first volume? In some ways, the same problems still persist, but this is a more ambitious entry and offers more thrills, however slight they might be.

Like the first volume, Godzilla vs. The Mighty Morphin Power Rangers II opens in medias res (starting in the middle of the action for those who don’t know) with an action sequence. Readers are introduced to a parallel reality version of the White Ranger who finds himself fighting Rita’s monsters in the Godzilla universe the last volume was set in. It’s revealed that, shortly after the events of the last volume, Rita teamed up with Astronema to steal parallel universe versions of the Power Rangers and amass their powers to take over the multiverse. Turns out, this White Ranger, who we never learn the identity of, though most likely a version of Tommy, has a piece of the Multiversal Focus and has been using it to find a way to stop Rita. Of course, Godzilla gets in the way, and the King of the Monsters and the White Ranger end up in the “prime timeline” where they team up with the “prime” Power Rangers.

Cullen Bunn returns to pen the story, but this time he’s joined by Baldemar Rivas on art, replacing Freddie Williams III who drew the first volume. Rivas brings a new energy to the book that feels far more cartoonish than the first volume, which isn’t meant to be a bad thing. More cartoonish art works better for a crossover event of this magnitude. The action and movement doesn’t feel as stiff or static. There’s a fluidity to the art this time around that helps the comic feel more fun to look at. However, Rivas is not the same detail oriented artist as Freddie Williams III, and that hinders what should be the biggest strength of the comic. The cool new and original designs that Rivas created for the book, such as the Kaiju Rangers, don’t get any moments to show off.

The Kaiju Rangers is a good indicator that Bunn is taking more swings this time around and attempts to create a more ambitious story than the first volume. He and Rivas use the two properties in unique ways that justifies this crossover. It happens very late in the story, but the Power Rangers need to amass more power, so Zordon, with the help of the Shobijin (Mothra twins), creates new power coins for the Rangers based on various Kaiju allies. These Kaiju Rangers are very cool, and the designs are great. There’s even Zords that go along with them. They are, by far, the best part of this story. That said, the story never slows down to get a good enough look at these cool new designs, and the action scenes are so stylized that you lose the detail entirely. It would have been nice to get just one good splash page with them.

The biggest problem with the first volume persists with this one. The characterizations are just not there. Constructive criticism, but Cullen Bunn is not a good Power Rangers writer. Every line of dialogue becomes very generic and could be spoken by any one of them. He loses the identities of the rangers in ways that previous Power Rangers writers, Kyle Higgins, Ryan Parott, Melissa Flores (currently writing Power Rangers Prime), and even Tom Taylor (shout out to Justice League vs. Power Rangers) never did. He doesn’t have a grasp on them as individual characters and only cares about them as generic heroes. The only exceptions are Rita and the White Ranger. Since the White Ranger spends most of the story explaining the experience, it’s pretty easy to differentiate when he’s talking, especially when he’s vaguely foreshadowing Tommy’s future. In Rita’s case, she’s so over the top that it would be difficult to get her characterization wrong. Even if it’s a cartoonishly over the top version, it’s at least in line with the TV show. On a personal note: Rita’s monsters are BEYOND annoying.

The other villains of the book are also non-entities. Astronema and her Psycho Rangers are devoid of personality to the point where you wonder why they’re even there in the first place. It’s a shame too, because the Psycho Rangers are using the powers of Godzilla enemies which is a very cool use of both properties. Like the Kaiju rangers, there isn’t a good look at them, however. But the biggest issue is that there are so many other Rita monsters taking up space, that the Psycho Rangers end up being blank slates that don’t offer the story much outside of a concept. Take out Rita and her monsters, and give the Psycho Rangers personalities, and they could (should) have been the main villains of Godzilla vs. The Mighty Morphin Power Rangers II. With both them and the Power Rangers powered by Kaiju, it could have created a fun and unique take on the classic monster brawls of the Godzilla franchise. 

Like the first book, Godzilla vs. The Mighty Morphin Power Rangers II is not without some positives. There are some very fun and cool surprises along the way for Godzilla fans, like the aforementioned Kaiju Rangers and their Zords. Fan favorite Godzilla character Jet Jaguar is a prominent character as well as his creator Goro Ibuki. Jet becomes little more than a plot device to move the story from one parallel world to the next, but he gets so little attention in the media, that he’s a welcome addition. While they go by very fast, seeing more parallel worlds, including a few familiar ones, is also cool. There’s also a moment where Godzilla merges with the DragonZord, that personifies some of the cool ideas that should have littered the original book. It’s something that can only happen in a comic like this and it’s nice to see Bunn take the opportunity finally. It would have been nice if the story was able to linger on any of these though, or utilized at least one flashy splash page.

For a crossover, that feels like it should be a slam dunk of a story, there’s precious little to latch on to. The Power Rangers aren’t interesting, the villains aren’t interesting, and the book moves so fast you’ll likely forget about it in a week or so. But there’s more ambition in Godzilla vs. The Mighty Morphin Power Rangers II than there was in the first volume, and because of that, there’s more fun to be had. This story just cannot sustain itself on concept alone and if there is a third crossover event, then Cullen Bunn needs to let the story breathe and work on his characters.

Godzilla vs. The Mighty Morphin Power Rangers II and Godzilla vs. The Mighty Morphin Power Rangers are available now on Amazon or your local book and comic book store.

Comic Books, BOOK REVIEWS

COMIC REVIEW: Godzilla X Kong: The Hunted

By Brandon T. McClure

The Monsterverse is no stranger to tie-in comics. It's a staple of Legendary Pictures to publish prequel graphic novels through their publishing arm Legendary Comics. So it should come as no surprise that they’ve done it again with Godzilla X Kong: The Hunted by Brian Buccellato, Dario Formisani, Drew Johnson, and Zid, a graphic novel that sets up the events of Godzilla X Kong: The New Empire. Previous Monsterverse graphic novels have ranged from solid entries in the multimedia saga, to rather disappointing ones, and this one falls right in the middle.

The story follows Raymond Martin, notably named for Raymond Bur’s character Steve Martin from the 1954 original film, as he builds a large mech suit in order to hunt Titans in the Hollow Earth. He hates Titans and wants to level the playing field, much like Apex Cybernetics tried with MechaGodzilla. While he’s going through this, Godzilla is pursuing Skylla, who is attacking various nuclear power plants for some unknown reason. Skylla is upsetting the natural order, and most likely trying to make a play for the title of King of the Monsters, so Godzilla will not take that threat lying down. Elsewhere, Kong is surveying his new kingdom in the Hollow Earth, until his story links up with Raymond Martin towards the end

Prequel comics come with perceived limitations. They can’t do anything that alters the status quo and the ending has to set up the film. They exist as marketing for the “more important” medium of film. So it’s hard, as a comic book fan, to get overly excited and expect more from these comics. Writer Brian Buccellato delivers exactly what he was meant to. There are some really interesting aspects to the story but it’s pretty anticlimactic. Nowhere is this personified more than in the Godzilla segments. Just as Godzilla catches up with Skylla, the comic literally stops the story to say “To Be Continued In Godzilla X Kong: The New Empire.” As a marketing tool, it’s fine, but as a standalone story, it’s lacking.

The most interesting part of the story is Raymond Martin, who would actually have made a good antagonist for a feature film. Martin is a wealthy man who’s turned into a big game hunter, and that’s meant literally. He was in San Francisco during the events of the 2014 film Godzilla and lost his entire family to that attack. This has given him a personal vendetta against Titans, but he’s not ready to go after the alphas just yet. It’s through him that we’re introduced to a new Monsterverse Titan called Spineprowler, who’s basically just a giant jaguar (not the first giant cat Titan that Zid has designed). It’s honestly a shame that he’s killed at the end because there’s some potential here, especially with that name.

The Monsterverse comics have come under fire due to tracing allegations. Some of the images from Justice League vs. Godzilla vs. Kong were clearly traced from screenshots of the various Titans. You would hope that when translating the Titans to a comic book, the artist could take some artistic liberties with the designs. Godzilla: Awakening by Max & Greg Borenstein was able to allow their artist team of Eric Battle, Yvel Guichet, Alan Quah, and Lee Loughridge the ability to take these liberties due to there having been no film at the time. But there doesn’t seem to be any obvious tracing in this book.

Mostly, the art is pretty good in Godzilla X Kong: The Hunted. It’s very dynamic and the design of the Titan Hunter is interesting. Fans of the Skull Island: The Birth of Kong comic will no doubt recognize a familiar style as Zid has been the artist on many Monsterverse books. He’s not alone here, of course. The artist team consists of Zid as well as Dario Formisani and Drew Johnson. The three of them mix their styles well since there doesn’t seem to be a clear division of pages between them.

Those looking for an exciting entry in the Monsterverse might be disappointed, but that’s not to say that there is no value in this comic. Raymond Martin is a cool character and there is plenty of Titan action. The major issue is that it doesn’t operate as anything more than a marketing tool for Godzilla X Kong: The New Empire. It doesn’t reach the heights of the best of them, but it doesn’t hit the lows of the worst of them. It’s a perfectly fine and fun entry in the franchise. If you’re already a fan, then you likely won’t regret picking this one up.

6.5/10

Godzilla X Kong: The Hunted is available at your local comic shop, bookstore, or here and the latest entry in the Monsterverse, Godzilla X Kong: The New Empire is in theaters every started March 29th.